Shounen wa sora wo tadoru needs its song production/character information, music comment(s), net self lines and/or staff comments translated. |
- "The boy followed the sky of memories. The cloud masses should pay the created moment, now, they meet themselves and the opposite."
- ―Music Comment[1]
Lyrics[]
None.
Song Connections / Remixes[]
- The pop'n music 20 fantasia original soundtrack version of 少年は空を辿る is over 10 seconds longer than the game cut.
- This version is used by jubeat saucer.
- A remix of 少年は空を辿る by とろまる, titled 少年は空を辿る Prog Piano Remix, appears in SOUND VOLTEX II -infinite infection-.
- 辿る君を超えて, from pop'n music うさぎと猫と少年の夢, is related to 少年は空を辿る.
- 少年は空を辿る is featured in the medley Popperz Chronicle, from pop'n music peace.
Trivia[]
General[]
- 少年は空を辿る is the first brand-new, non-REMIX song to feature MZD as the rival character since Votum stellarum.
- 少年は空を辿る is the only unlockable song of Phase MAX II of pop'n music 20 fantasia's Soreyuke! Pop'n Quest (それゆけ!ポップンクエスト?) event. It could be unlocked from June 6th, 2012.
- As of October 1st, 2012, it is available by default.
- According to Power Of Nature, his theme for this song was to create a tough boss song; however he wanted to break the dogma of "making difficult songs of 170~200 BPM".
- With 1780 notes on its EX chart, 少年は空を辿る currently has the third highest number of notes of any non-LONG version song on the pop'n music series, behind neu and セイント★セイジのうた.
- 少年は空を辿る is available as of November 25th, 2021 in pop'n music Lively as part of the pop'n music Music Pack vol.4.
- 少年は空を辿る has a Spicy Gauge in its EX chart.
- 少年は空を辿る is one of the featured songs in the video, titled BEMANI SONGS ~Best of pop'n music~.
- 少年は空を辿る received an EASY chart in pop'n music éclale on December 21st, 2015.
- 少年は空を辿る is available in pop'n music Lively as part of the pop'n music Lively Music Pack vol.4 (pop'n music Lively 楽曲パック vol.4?).
Etymology[]
- "Murakumo" (叢雲?) literally means "cloud masses" in Japanese.
Song Production Information[]
The theme for this song was "a slow but hard boss". I wanted to break the dogma that "if it's fast of about 170-200BPM, it should be hard". How could I leave my own mark on the pop'n legacy of boss songs that my seniors have built? I decided to bring the last of fantasia's magic into my song. Taking advantage of the lack of bar lines in pop'n and, by using 16th notes and higher and changing the time signatures, I created a sense of speed independent of the BPM. As a result, it's an extremely busy song even at 140BPM. I think many players were defeated even when they saw the 140 BPM.
Additionally, I think the chaotic composition of this song is linked to my state of mind at that time. I'm aiming to do a lot of things, but when I hear the song now, I believe it's the kind of song that can only be found in videogames and that only game music could have made. The tone is complex, too; it alternates between getting lost in the forest and running through the sky, thoughtful and simple, easy to understand and hard to grasp, a happy end and a bad end, sorrowful and tender, empty and full. I imagined how I'd feel if I retraced the events leading to the story's end, creating and connecting phrases together accordingly.
I asked the team to reflect these thoughts accordingly with the animations, making them mysterious but lighthearted. The metaphors, or rather their lack of directness, are excellent to spark the imagination. Imagination is always an asset, and I think every story you can imagine is correct. In my opinion, this is an important way for people to enjoy pop'n, and one of the reasons we've been able to produce 20 titles. In the truest sense, pop'n music was created and taken care of by everyone. Thank you all very much.
As the music fades out, "MURAKUMO" has no set ending. I thought that fading it out would be more profound and beautiful than giving it a clean end. However, I'm aware that beyond the fade out, the next era awaits. A brand-new pop'n music is already in motion.
And I, with all my brazenness and generosity, would like to ask you all to help me take care of it as well. Thank you for your continued support of pop'n music.
Thank you for your continued support of pop'n music.
Difficulty & Notecounts [2][]
pop'n music[]
Game | Standard | Battle | ||||
---|---|---|---|---|---|---|
5 | N | H | EX | N | H | |
Notecounts | 501 | 627 | 1073 | 1780 | 469 | 845 |
Pop'n Music 20 fantasia | 21 | 27 | 38 | 43 | 23 | 34 |
Sunny Park→Lapistoria | - | 33 | 44 | ↑50 | 23 | 34 |
éclale→Present | ※16 | 33 | 44 | 50 | 23 | 34 |
pop'n music Lively | ※16 | 33 | 44 | 50 | - | - |
※ Denotes chart has been changed from the previous arcade charts:
- EASY chart: total notes: 277.
pop'n rhythmin[]
Game | Difficulties | |||
---|---|---|---|---|
N | H | EX | ||
Notecounts | 202 | 366 | 499 | |
pop'n rhythmin | 4 | 7 | 10 |
Gallery[]
Jacket[]
Sound Files[]
少年は空を辿る