pop'n music (ポップンミュージック Poppun Myujikku?) is a Japanese music/rhythm game developed by Konami and Bemani, released in 1998. It is the first entry in the pop'n music series.
Gameplay[]
The first game includes Beginner Mode, Normal Mode, and Hard Mode. Beginner is the easiest mode, starting out with a short tutorial stage, and only two songs can be chosen instead of the usual three. Mimi and Nyami are the default characters for this mode.
Normal Mode is the standard mode, with three stages per round. Characters will interrupt or block some of the play area using an ojama-like effect. Mary is the default character for Normal Mode.
Hard Mode is the final mode. While it remains mostly similar to Normal Mode, it introduces Ojama. Ojama are activated at random in each song played. The King is the default character in Hard Mode.
The CS game also includes Training Mode and Free Mode. Training Mode allows players to play a specific segment of a song, play at different speeds, or toggle ojama settings. Free Mode has all unlocked songs available for play, and isn't limited to three songs per round.
Censorship and Differences[]
There are several of uncommon changes for the original, CS, and Asian American versions.
- In Mary and Rave Girl's Miss and Lose animations from the original version, their comment bubbles were printed as "My God"; however in the Asian English version and later games, they were replaced by "@*#%", to avoid religious references.
- Toru Kamikaze's FEVER! animation includes the comments: "Sacchan!♥" (さっちゃーん!♥?) and "Toru!"♥ (トオルー♥?), but they are omitted in the Asian English version.
- Almost every song background is modified in the CS version and in later games.
Music List[]
Song | Artist | Character | |
---|---|---|---|
AC | |||
Kantan (カンタン Easy?)-First Stage | |||
Bikke | Dino | ||
SUGI&REO | RIE♥chan | ||
act deft | SHOLLKEE | ||
LITTLE FINGERS | UNCLE Jam | ||
Futsuu (フツウ Normal?)-Second Stage | |||
Senorita Rica | DON MOMMY | ||
Hi-Tekno | JUDY | ||
THE RICHIE SISTERS | CHAMEL | ||
LISA-T | OLIVIA | ||
Muzui (ムズイ Hard?)-Final Stage | |||
RYO song:NARAMCHA | TORU KAMIKAZE | ||
Windslope | KRAFT | ||
ORIGINAL SOUNDTRACKS | CHARLY | ||
JV & THE SEXY MACHINE GUN | BAMBOO | ||
Himitsu (ヒミツ Secret?) | |||
apresmidi | SANAE♥chan | ||
e.o.s. | Rave girl | ||
CS | |||
Hamab un Aa | UNBABO | ||
Haya-P & Maru | PRETTY | ||
NAKATEK | BOY | ||
Waldeus von Dovjak | HAMANOV | ||
319 | SYLVESTER |
Trivia[]
AC[]
- This game ran on the BEMANI DJ-MAIN HARDWARE arcade system, which was also used for Beatmania. The series would continue to operate on this hardware until pop'n music 3, as well as spin-off game pop'n stage.
- Two of the game's composers, Reo Nagumo and Hiroshi Takeyasu, also worked on Beatmania.
- This game marks the first appearances of Tomonori Ikeda, Youhei Shimizu, Kiyotaka Sugimoto (DJ SIMON), and Sanae Shintani in the BEMANI family.
- This game also marks the first appearance of Beatmania sound data analyzer Hiroki Koga (Naya~n), as the arranger of The theme of GAMBLER Z.
- Songs has only one difficulty level and none were given ratings. This would change in the next game.
- It is one of two arcade installments (the other being pop'n music 2) to have an English version for the Asian market. There was also a separate English version planned for the US market which was presumably similar to the Asian English version).[1]
- There are some pre-production differences by this game:
- pop'n music was visually announced in a website at AM Show 1998. The differences are that Pop-kuns are rectangular, compared to their oval shapes in the final product, and the judgement line was not visible in the early footage.
- The cabinet and the gameplay used to contain eleven buttons, whilst more colors like black and purple were added. In the final release, the buttons were reduced to nine and colors were more limited to avoid confusion and inappropriate lane crossing.
CS[]
- pop'n music is the first game in the series to be released on home consoles.
- This is the first pop'n music game to include Hyper charts (which had to be unlocked first).
- This is the only pop'n music CS game without Records mode.
- As the original arcade game lacked specific difficulty levels, the difficulty levels in this console version are based off of those in pop'n music 2.
Gallery[]
Prototype[]
Merchandise[]
Manual[]
Screenshots[]
Video[]
References[]
- Pop'n Music 1&2 Official Website (Archived)
- Pop'n Music CS Website (Archived)
- Rejected Early Designs (Archived)
- ↑ http://web.archive.org/web/20001213210200/http://www.konami-arcade.com/ Konami of America's website advertising a pop'n music US version (although screenshots only show the Japanese version).